To commemorate the opening of Audio Game Center + CCBT, we held a three-day hackathon where participants brainstormed and developed their own audio games. From August 6 (sat), Exhibited at CCBT are documentations and also the prototypes of their games made during the hackathon. On August 25, the participants in the Audio Game Center + CCBT hackathon will return to share what they created and look back on the insights they gained through their collaborations.
Audio games are like video games but without visual components: they are created and played through sound. Far from being just video games with added accessibility via audible or tactile feedback, they are designed specifically for sound and developed without the use of sight. To commemorate the opening of Audio Game Center + CCBT, we held a three-day hackathon where participants brainstormed and developed their own audio games. A total of 22 participants, selected by open-call, joined our engineers, artists, and blind-facilitators to create a total of 7 games. From August 6 (sat), Exhibited at CCBT are documentations and also the prototypes of their games made during the hackathon.
During the three-day hackathon, the participants communicated, in teams, the Who, What, When, and How of materializing their audio games. For the participants, we hope the exhibit will be an opportunity to reflect—both on personal and societal levels— the reasons behind developing and creating their particular games. For visitors, on the other hand, we hope they will experience both the coincidental and inevitable aspects that emerged as solutions to the participants’ creative thinking. By organizing these occasions where developing and playing go back and forth and sharing them, we hope to foster the culture of “developlaying (developing-and-playing)” nature and society.
General Facilitator: Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)
Exhibited works
- sound sommelier Kihara Tomo, Kusano Kota, Yoshihara Miwa
- Auditory Pairs Iwatani Mahiro, Omachi Yoshiki, Tsuji Katsutoshi, Fukano Shota, Fukuhara Toshitaro
- Ordinary Unfriendly Elevator Ando Shinki, Umeda Masato, Egashira Misato, Suzuki Tomoko, Nagasaka Lamo, Nagashima Chihiro, Yutani Tsugumasa
- OL, a magical girl from the office Suzuki Ryota, Nozawa Yukio, Miyamura Azusa
- Birdatch Ishida Hayato, Kai Kasei, sion, Shirai Takaaki, Nakayama Sogen, Nambu Ryuichi, Mashiro, Li Isei
- Touchstones Carmen Papalia, Suzueri (Suzuki Elico), Michael Smith-Welch, Matsuura Tomoya, Yamasaki Ami
- VibClap Kato Hideyuki, Takeuchi Shin
Hackathon Presentation: What Starts with Audio Game Collaboration
Date: August 25 (sun), 2024 2:00p.m. – 4:00p.m.
* first-come, first-served
Presenters: Inukai Hiroshi (General Facilitator of the “Hackathon: Collaborate on Making Games from Sound” / e-Sports Producer, Game Director, Sports-play Expert), Tanaka Miyuki (Curator, Producer), Nozawa Yukio (Programmer), Kakehi Yasuaki (Researcher, Artist / Professor at The University of Tokyo), Participants of the “Hackathon: Collaborate on Making Games from Sound”
We designed the hackathon to be an environment where the participants—whose nationalities, ages, gender, impairment, and tastes and hobbies all differ—can make good use of the technologies currently available to us.
Seven works resulted from the hackathon are on exhibition. The event saw all participants pooling ideas and engaging in a highly stimulating creative process. When making the games, engineers and artists played a very important role in supplying technical support and creative input, while the blind facilitators offered feedback on user experience and accessibility based on their perspective as players with visual impairments. The participants in the hackathon came into contact with the fun and joy of making games, all while tackling difficulties in communication, the time limitations, and technical challenges as they developed their ideas through to completion and exhibition.
At the presentation, the participants will come back together to introduce the exhibited works and discuss their perceptions and insights into accessibility obtained from creating games and collaborating creatively during the hackathon. Over the course of their reflections on the event, they will examine the significance of co-creativity in the context of audio games and the future possibilities for accessibility on the gaming scene.
Hackathon: Collaborate on Making Games from Sound (Audio Game Center + CCBT)
Dates: July 13 (Sat) – July 15 (Mon)
Venue: Civic Creative Base Tokyo [CCBT]
General Facilitator: Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)
Lecturers / Facilitators
– Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)
– Ishida Hayato
– Egashira Misato (e-Sports Player)
– Omachi Yoshiki
– Kakehi Yasuaki (Researcher, Artist / Professor at The University of Tokyo)
– Kato Hideyuki (systems engineer, musician)
– Shirai Takaaki (violinist / Director, Invisible Gaming Lab game accessibility research team)
– suzueri (Suzuki Elico) (sound artist)
– Tanaka Miyuki (Curator, Producer)
– Tsuji Katsutoshi (accessibility consultant / SmartHR Inc.)
– Nagashima Chihiro (Engieer, Researcher)
– Nozawa Yukio (Programmer)
– Mashiro (graduate student, Rikkyo University)
– Matsuura Tomoya (SoundMaker)
– Miura Daiki (Engineer)
Creating with sound. Playing with sound. A game center that inspires imagination and creativity “Audio Game Center + CCBT”
Dates: July 13 (Sat) – September 16 (Mon), 2024
Closed: Mondays (Open if Monday is a public holiday, in which case CCBT will be closed the following day)
Hours: 1:00 pm – 7:00 pm
Venue: Civic Creative Base Tokyo
Admission: Free