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Result exhibition / Presentation- Hackathon: Collaborate on Making Games from Sound

2024.08.06(Tue)–2024.09.16(Mon)
Civic Creative Base Tokyo [CCBT]
 
Dates
Result exhibition: August 6 (tue) – September 16 (mon), 2024 1:00p.m. – 7:00p.m. Presentation: August 25 (sun), 2024 2:00p.m. – 4:00p.m.
Venue
Civic Creative Base Tokyo [CCBT]
Admission
Free

To commemorate the opening of Audio Game Center + CCBT, we held a three-day hackathon where participants brainstormed and developed their own audio games. From August 6 (sat), Exhibited at CCBT are documentations and also the prototypes of their games made during the hackathon. On August 25, the participants in the Audio Game Center + CCBT hackathon will return to share what they created and look back on the insights they gained through their collaborations.

Audio games are like video games but without visual components: they are created and played through sound. Far from being just video games with added accessibility via audible or tactile feedback, they are designed specifically for sound and developed without the use of sight. To commemorate the opening of Audio Game Center + CCBT, we held a three-day hackathon where participants brainstormed and developed their own audio games. A total of 22 participants, selected by open-call, joined our engineers, artists, and blind-facilitators to create a total of 7 games. From August 6 (sat), Exhibited at CCBT are documentations and also the prototypes of their games made during the hackathon.

During the three-day hackathon, the participants communicated, in teams, the Who, What, When, and How of materializing their audio games. For the participants, we hope the exhibit will be an opportunity to reflect—both on personal and societal levels— the reasons behind developing and creating their particular games. For visitors, on the other hand, we hope they will experience both the coincidental and inevitable aspects that emerged as solutions to the participants’ creative thinking. By organizing these occasions where developing and playing go back and forth and sharing them, we hope to foster the culture of “developlaying (developing-and-playing)” nature and society.
General Facilitator: Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)

Exhibited works

  • sound sommelier Kihara Tomo, Kusano Kota, Yoshihara Miwa
  • Auditory Pairs Iwatani Mahiro, Omachi Yoshiki, Tsuji Katsutoshi, Fukano Shota, Fukuhara Toshitaro
  • Ordinary Unfriendly Elevator Ando Shinki, Umeda Masato, Egashira Misato, Suzuki Tomoko, Nagasaka Lamo, Nagashima Chihiro, Yutani Tsugumasa
  • OL, a magical girl from the office Suzuki Ryota, Nozawa Yukio, Miyamura Azusa
  • Birdatch Ishida Hayato, Kai Kasei, sion, Shirai Takaaki, Nakayama Sogen, Nambu Ryuichi, Mashiro, Li Isei
  • Touchstones Carmen Papalia, Suzueri (Suzuki Elico), Michael Smith-Welch, Matsuura Tomoya, Yamasaki Ami
  • VibClap Kato Hideyuki, Takeuchi Shin

Hackathon Presentation: What Starts with Audio Game Collaboration

Date: August 25 (sun), 2024 2:00p.m. – 4:00p.m.
 * first-come, first-served
Presenters: Inukai Hiroshi (General Facilitator of the “Hackathon: Collaborate on Making Games from Sound” / e-Sports Producer, Game Director, Sports-play Expert), Tanaka Miyuki (Curator, Producer), Nozawa Yukio (Programmer), Kakehi Yasuaki (Researcher, Artist / Professor at The University of Tokyo), Participants of the “Hackathon: Collaborate on Making Games from Sound”

We designed the hackathon to be an environment where the participants—whose nationalities, ages, gender, impairment, and tastes and hobbies all differ—can make good use of the technologies currently available to us.
Seven works resulted from the hackathon are on exhibition. The event saw all participants pooling ideas and engaging in a highly stimulating creative process. When making the games, engineers and artists played a very important role in supplying technical support and creative input, while the blind facilitators offered feedback on user experience and accessibility based on their perspective as players with visual impairments. The participants in the hackathon came into contact with the fun and joy of making games, all while tackling difficulties in communication, the time limitations, and technical challenges as they developed their ideas through to completion and exhibition.
At the presentation, the participants will come back together to introduce the exhibited works and discuss their perceptions and insights into accessibility obtained from creating games and collaborating creatively during the hackathon. Over the course of their reflections on the event, they will examine the significance of co-creativity in the context of audio games and the future possibilities for accessibility on the gaming scene.

テーブルを囲んで座りながら話している4人の参加者たち。1人は赤いシャツを着た女性、他の3人は白いシャツを着ている。みんな笑顔で楽しそうに話しており、テーブルの上にはラップトップや飲み物が置かれている。背景にはオーディオゲームに関する説明パネルが掲示されている。
グループの参加者とファシリテーターがテーブルに並んで座り、それぞれのパソコンで作業している。ファシリテーターが指をパソコンの画面に向けており、参加者は真剣に画面を見ている。
ヘッドホンを着けた三人の人が、デバイスが取り付けられた白状を使って床を探るような動作をしている。背景には「AUDIO GAME CENTER」のロゴとイベント情報が表示されたスクリーンがある。周囲にはスピーカーや折りたたみ椅子が置かれており、他の参加者も見える。

Hackathon: Collaborate on Making Games from Sound (Audio Game Center + CCBT)

Dates: July 13 (Sat) – July 15 (Mon)
Venue: Civic Creative Base Tokyo [CCBT]

General Facilitator: Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)
Lecturers / Facilitators
– Inukai Hiroshi (e-Sports Producer, Game Director, Sports-play Expert)
– Ishida Hayato
– Egashira Misato (e-Sports Player)
– Omachi Yoshiki
– Kakehi Yasuaki (Researcher, Artist / Professor at The University of Tokyo)
– Kato Hideyuki (systems engineer, musician)
– Shirai Takaaki (violinist / Director, Invisible Gaming Lab game accessibility research team)
– suzueri (Suzuki Elico) (sound artist)
– Tanaka Miyuki (Curator, Producer)
– Tsuji Katsutoshi (accessibility consultant / SmartHR Inc.)
– Nagashima Chihiro (Engieer, Researcher)
– Nozawa Yukio (Programmer)
– Mashiro (graduate student, Rikkyo University)
– Matsuura Tomoya (SoundMaker)
– Miura Daiki (Engineer)

Creating with sound. Playing with sound. A game center that inspires imagination and creativity “Audio Game Center + CCBT”

Dates: July 13 (Sat) – September 16 (Mon), 2024
Closed: Mondays (Open if Monday is a public holiday, in which case CCBT will be closed the following day)
Hours: 1:00 pm – 7:00 pm
Venue: Civic Creative Base Tokyo
Admission: Free

犬飼博士アーティスト写真

Inukai Hiroshi

e-Sports Producer, Game Director, Sports-play Expert

Inukai Hiroshi studied under film director Yamamoto Masashi, and launched his career initially as a film director and Tekken player. He later worked as a developer for fighting games. A pioneer of esports in Japan, he has represented his country at the World Cyber Games, Cyberathlete Professional League, and Electronic Sports World Convention. Inukai’s accolades include awards at the Japan Media Arts Festival and Ars Electronica for such projects as the spatial information science–themed “Songs of ANAGURA: Missing Researchers and Their Remaining Devices” (2011) and “Sports Time Machine” (2013). He is one of the driving forces behind the sport co-creation event Future Tokyo Sports Day. His research on games and different forms of play has led Inukai to dub activities that transcend the conventional boundaries of art and sports as “sports-play.” He is a board director of the Undokai Association.

アニメ風のキャラクターイラスト。茶色の長い髪を持つ少女が白いドレスを着ており、黄色いリボンがアクセントになっている。彼女は微笑みながら片手を頬に当て、もう一方の手には白い杖を持っている。背景には黄色い花が描かれている

Egashira Misato

esports player / ePARA

Egashira Misato was born with amblyopia and became fully blind at the age of eighteen. While working at ePARA, which advocates for barrier-free esports, she is also active as a blind esports player. With a strong interest in game accessibility, she counts Street Fighter 6 and Onsen Takkyu among the many titles she likes to play. Egashira pursues a wide range of game genres, including social network games, rhythm games, visual novels, and horror games.

白い背景の前で微笑んで立っている男性。男性はストライプの入った白いスタンドカラーのシャツを着ており、清潔感のある落ち着いた表情をしている。

Kakehi Yasuaki

Researcher, Artist / Professor at The University of Tokyo

Born in Kyoto in 1979. He is an interactive media researcher and artist. After experiences at Keio University and MIT, he has been engaged in research, creation, and education at the Interfaculty Initiative in Information Studies, The University of Tokyo, since 2018. He holds a Ph.D. in Interdisciplinary Information Studies. He develops interactive media that combine physical materials and phenomena with digital technology, expanding experiences through objects, the body, and space. His work spans the fields of engineering, art, and design, with exhibitions at SIGGRAPH, Ars Electronica Festival, YCAM, and ICC, among others. He has received numerous awards across various fields, including an Honorable Mention at the STARTS PRIZE 2022, the Excellence Award in the Art Division of the 23rd Japan Media Arts Festival, the Best Paper Award at ACM CHI 2017, and the Young Scientist Award by the Minister of Education, Culture, Sports, Science, and Technology in 2014.

室内でサングラスをかけた男性が椅子に座りながらベースギターを演奏している。男性はベージュのポロシャツとショートパンツを着用し、集中して楽器を弾いている。背景には他のギターがいくつか立てかけられており、窓の外には道路が見える。

Kato Hideyuki

systems engineer, musician

Born in 1975 in Tokyo, Kato Hideyuki has congenital blindness. Based in Tokyo, he is a systems engineer as well as an electric guitarist, composer, member of the band celcle, and a special adjunct instructor at an international school. He has appeared in the films Inner Vision (2013) and Night Cruising (2019). His hobbies include cooking, making things, and doing headache-achingly detailed stuff with his hands like plastic modeling.

緑豊かな公園で、サングラスをかけた男性が木のそばでバイオリンを演奏している。男性は白いシャツとジーンズを着用しており、集中して楽器を弾いている様子。背景には明るい緑の木々が広がり、穏やかな雰囲気が漂っている。

Shirai Takaaki

violinist / Director, Invisible Gaming Lab game accessibility research team

Shirai Takaaki (violinist / Director, Invisible Gaming Lab game accessibility research team) Born in 1984 in Aichi, Shirai Takaaki came first at the All-Japan Blind Student Music Contest (today, the Helen Keller Memorial Music Contest) in 1995 and 1997. After studying music at the University of Tsukuba Special Needs Education School for the Visually Impaired, he graduated with a degree in violin studies from Toho Gakuen School of Music in 2008. That same year, he released his album Great Moment . In 2019, he released another album, Nostalgia for Sky and Earth , and expanded his range to singing vocals. Along with performing around Japan, Shirai gives lectures at schools, performs music for stage productions, and makes music for anime and games. When a student, he competed in a track and field world championship. In addition to his work as a musician, Shirai is a radio presenter, go (Chinese chess) player, and more.

https://www.shiraitakaaki.com/
Photo by Benedict Phillips

suzueri (Suzuki Elico)

sound artist

The Tokyo-based suzueri exhibits and performs devices and musical instruments she makes herself. Interested in interaction with tools and musical instruments as well as physical discrepancies and the relationship between telecommunications and improvisation, she explores the poetry and narratives that evokes. She is active in Japan and abroad as a sound and improvised performance artist. Her recent output includes appearances at Lausanne Underground Film & Music Festival (2022, Switzerland), Tokyo Biennale (2023), and Moers Festival (2024, Germany). In 2019, suzueri stayed in Valparíso, Chile, on a grant from the Agency for Cultural Affairs Program of Overseas Study for Upcoming Artists, and the work she made during her residency was a Jury Selection in the Art Division of the Japan Media Arts Festival. In 2023, she completed a fellowship in New York funded by the Asian Cultural Council, creating and exhibiting work at Harvestworks.

http://suzueri.org

Tanaka Miyuki

Curator, Producer

Tanaka Miyuki produces category-defying projects that explore how disabilities offer perspectives that redefine the world. She rethinks the way we perceive expression with audiences that include people with disabilities. Recent projects include Dance Work in Progress with Creative Audio Descriptions (2017–, Kanagawa Arts Theatre and other venues), the film Night Cruising (2019), and the exhibition Rules? (2021, 21_21 DESIGN SIGHT). In 2022, Tanaka conducted research in New York as a visiting scholar at New York University’s Center for Disability Studies on a grant from the Asian Cultural Council. Her publications include Rules? Design for Living Creatively (2024, Film Art, co-authored) and Who Is Accessibility For? (2014, Little More).

青い背景の前で、白いシャツを着た男性が腕を組んで立っている。男性は穏やかな表情をしており、背景のシンプルな色合いが彼の落ち着いた雰囲気を引き立てている。

Tsuji Katsutoshi

accessibility consultant / SmartHR Inc.

Tsuji Katsutoshi is a Tokyo-based accessibility consultant with over twenty years of experience. He also translates foreign audio games and is involved in improving accessibility for entertainment, such as by writing articles about esports for visually impaired players. Tsuji holds a position at SmartHR, serves as head of the Japanese-language team for the screen reader NonVisual Desktop Access, and teaches part-time at Tsukuba University of Technology.

窓辺に立つ女性が、大きなヘッドホンを着用している。ヘッドホンの上には小さな電子デバイスが取り付けられており、ケーブルが接続されている。女性は横向きで、明るい日差しが彼女の顔を照らしている。

Nagashima Chihiro

Engieer, Researcher

Nagashima Chihiro graduated from the Department of Musical Creativity and the Environment of Tokyo University of the Arts in 2018 and completed her master’s degree in 2020. She created and exhibited binaural audio artworks using open-air headphones in outdoor settings. Her focus was on blurring the lines between real ambient sounds and produced sound played by the headphones, exploring how this affected listeners’ perceptions of the space around them. In 2020, she joined Sony Group Corporation and was involved in research and development of music production technologies using machine learning and 3D audio technologies.

笑顔の男性がカジュアルなシャツを着て、緑の植物を背景に立っている。シャツは白、ベージュ、グレーの3色のブロックデザインで、男性はリラックスした表情をしている。

Nozawa Yukio

Programmer

The creator of over fifty games that are played only with sound, Nozawa Yukio is a blind game developer with hundreds of fans in Japan and abroad. He graduated from the University of Tsukuba Special Needs Education School for the Visually Impaired High School, and then Keio University’s Faculty of Environment and Information Studies. He currently works as a programmer. Nozawa completely lost his sight at the age of three. From around the time he was at elementary school, Nozawa developed a strong interest in computers, began to teach himself programming, and started to make apps for users with visual disabilities. His portfolio of games to date is available on his website.

https://yncat.net/
金髪の男性がバーのテーブルに座り、ボトルから氷入りのグラスに飲み物を注いでいる。彼は黒い服を着ており、集中してグラスを持っている。背景には別のテーブルで会話を楽しむ人々が見える。

Mashiro

graduate student, Rikkyo University

graduate student, Rikkyo University Born in 1998 in Osaka, congenitally blind Mashiro researches the communication abilities of bilingual students at graduate school. He also works as a blind esports player and does international public relations and interpretation for ePARA, which advocates for barrier-free esports. Originally interested in board games like Othello and chess, he switched to digital games a few years ago. He currently plays fighting games and strategy card games. Mashiro is also active as a workshop facilitator in theater and art, and searches for ways for anyone to enjoy entertainment.

プロフィール写真

Matsuura Tomoya

sound-maker

Born in 1994, Matsuura Tomoya researches which he calls “music civil engineering”: practice-based activities that engage in critical design of media infrastructure technologies related to sound. In addition to performing with Exidiophone, a self-made electronic musical instrument that produces sounds just from acoustic feedback, and designing and developing the music programming language mimum, his recent activities involve DIY semiconductors. Matsuura’s publications include contributions to Critical Words for Popular Music (2022, Film Art). He completed a doctorate at Kyushu University’s Graduate School of Design in 2022, since when he has served as an assistant professor at the Tokyo University of the Arts Art Media Center.

https://matsuuratomoya.com/

Miura Daiki

Engineer

While studying at the National Institute of Technology, Ichinoseki College, Miura Daiki came across the Iwate Superhuman Sports Project, leading him to realize the inherent appeals of sports creation and the process of making something with others. He has since served as a facilitator for the project. At Future Tokyo Sports Day, Miura was impressed by the engineers who could instantly implement the requests of the developlayers, and founded omororg, which aspires to create collaboratively while also making prototypes of the projects where it hopes to attract partners. He engages in developlay on a daily basis with the aim through omororg of combining the omoroi (interesting) and an organization/organism. His seniors live in Yamaguchi.

sion

Concept designer, co-design researcher, artist

A co-design researcher at MIMIGURI, WIRED Sci-Fi Prototyping Lab, and more, sion focuses on tools and workshops that use play, theater, and games to shake up organizations. Her involvement in an extended reality education project led her to start creating XR works and games as a concept designer and art director. In all her activities, sion aims to create dreamlike experiences in which fiction and reality overlap. She explores how to build worlds in which participants in her works and projects can continue to live richer lives afterwards.

Yutani Tsugumasa

Maker, audio programmer, software engineer

Born in Tokyo, Yutani Tsugumasa completed graduate studies in informatics at the University of Tsukuba. He works as an engineer mainly involved in advance development and component technology development at Panasonic and AlphaTheta (formerly Pioneer DJ). In addition, Yutani pursues his interest as an engineer in sound and music, and performs and creates his own musical instruments and devices. He is a huge fan of Cycling ’74’s Max.

https://tsugumasa320.com/
Production
Civic Creative Base Tokyo [CCBT]
Organizer
Tokyo Metropolitan Government, Civic Creative Base Tokyo [CCBT] (Arts Council Tokyo, Tokyo Metropolitan Foundation for History and Culture)