Can rules of play help us overcome barriers of indifference to resonate more deeply with one another? As an event accompanying the Re:Play exhibition, this talk discusses games, social issues, and art, plus features a workshop where everyone plays a serious game together.
The Re:Play exhibition is the culmination of 2025 CCBT artist fellow Fujishima Sacco’s Voice Quest: Saved Data in the City project.
Re:Play is a game installation that uses play to uncover the individual voices all too often hidden by their assigned roles or buried beneath what society deems “correct,” and to reconnect with others.
Serving as the opening event for the exhibition, this event is divided into two parts: a talk and a workshop.
In the talk, guests will explore ways to uncover the “small voices” hidden within ourselves and in the recesses of the city, and how to create a shareable commons. Fujishima and her guests will have fun interpreting clues for achieving this.
In the second half, Fujishima will lead a workshop based on the serious (applied) game SAVE:0 Mind Quest, in which participants think up various questions to pose to each other in the board game. Through the process of play, participants will try to restore optimized and streamlined everyday life back into something that feels real to us.
Timetable (TBC)
7:00–7:15 p.m. Start & Project Overview
7:15–8:30 p.m. Talk
Speakers:
- Fujishima Sacco(artist)
- Hori Jun
- Yoshida Hiroshi
8:30–8:40 p.m. Break
8:40–9:30 p.m. Workshop
Workshop Instructor
- Fujishima Sacco(artist)
Important Information for Registration
– Advance registration is required for this event. If capacity is exceeded, a draw will be held to select participants.
– There are two registration slots: Talk and workshop; Talk only
– Please be aware that you may not be able to participate in both the talk and workshop, even if you register for that slot. Your registration may be changed to just the talk.
– If you require support for the event, please indicate this in the registration form.
- How to register: Please check the information about the event and then register using the online form
- Registration period: Friday, February 20–5 p.m., Sunday, March 1, 2026
- Notification of results: Monday, March 2, 2026 (TBC)
– The organizers and artist fellow, Fujishima Sacco, may take photographs or make video recordings during the event. These may be used for the purposes of documentation and publicity.
– For any further questions, please contact CCBT.

Fujishima Sacco
Artist
Fujishima Sacco works at the intersection of art, games, and social issues, using painting and interactive media to examine our relationship with contemporary society in multifaceted ways. In her major work WRONG HERO, she employs RPG-like structures to challenge stereotypes around gender and social roles, drawing viewers into a critically engaged experience as players. In Virtual Demo, voices are gathered in virtual space and enacted as real-world “events,” unsettling the boundary between virtual and physical realities, and prompting new forms of viewer agency and participation.
Project “Voice Quest: Saved Data in the City“
This project makes a game that shifts how we view the world by visualizing hidden voices in the city and creating places for dialogue with people we never interacted with before. The avatars that appear in the game are generated from the stories of actual inhabitants of the city. Players come into contact with those inhabitants’ lives and pain, encountering other values and lifeways. That experience is developed into an installation, and records of the dialogue are edited and published. Against a backdrop of generational, gender, national, economic, and ideological divisions, the project searches for ways to open up possibilities for a new commons from the intersection of voices.

CCBT「アート・インキュベーション・プログラム」とは
CCBTのコアプログラムのひとつである「アート・インキュベーション」は、クリエイターに新たな創作活動の機会を提供し、そのプロセスを市民(シビック)に開放することで、都市をより良く変える表現・探求・アクションの創造を目指すプログラムです。公募・選考によって選ばれる5組のクリエイターは、「CCBTアーティスト・フェロー」として、企画の具体化と発表、創作過程の公開やワークショップ、トークイベント等を実施し、CCBTのパートナーとして活動します。



