Though art and design education has increasingly used computers since the 1990s, the importance of technology-mediated design and expression has gained renewed attention in recent years, not least in STEAM education. In Japan, programming has become a compulsory part of the curriculum at elementary schools, information education is developing, and various approaches to teaching and studying these subjects are underway. Across a range of media art projects, Golan Levin has proposed ways in which programming and coding can be used as mediums of expression, greatly influencing the next generation of artists. In the field of art and design education, his recently published handbook has shown us how to teach and learn programming, and is fast becoming an essential reference book*.
From the twin perspectives of his art projects and educational activities, Levin’s keynote lecture reconsiders the possibilities and necessity of harnessing digital technology to express ourselves. What are we able to gain by creatively utilizing code and other new tools? Armed with just a laptop, artists across the world today reveal prospects for living creatively and for encounters and collaborations with others that begin with personal approaches.
* Golan Levin, Tega Brain “Code as Creative Medium: A Handbook for Computational Art and Design” (MIT Press, Feb 2, 2021)
Future Ideations Camp vol.1: Import *
keynote lecture 03
“Media Art Histories, Education, and Futures: An Individual Perspective”
Date & Time: February 20 (Mon), 2023 7:00 pm-8:30 pm（Open 6:45 pm）
Speaker: Golan Levin (Artist, Engineer, Researcher, Educator)
Free Admission (Pre-Registration Required) *Capacity 70
English-Japanese Simultaneous Interpretation Available
Organizers: Tokyo Metropolitan Government, Tokyo Metropolitan Foundation for History and Culture
* Live-streaming Available in CCBT YouTube Channel
– To Register
Please register via Registration form