Future Ideations Camp vol.1
Import *

Import { Concept }

「import」は、誰かのコードを自分のコードに取り込む場合に使用します。自分の書いたコードを誰かが取り込めるようにするには、「export」します。プログラムを取り巻く世界は、importとexportで常に更新され続けており、全てのプログラムには、それを書いた誰かがいます。たとえAIによって書かれたものであっても、元を辿ればそのAIを作った誰かがいるのです。

コンピューターを媒介することで、私たちは鏡のように自分自身や社会を見ることになります。カメラやマイクを始めとしたさまざまなセンサーやアクチュエーターを駆使し、人の営みを代替したり、拡張したりするプログラムを作っています。そこには少なからず偏見や、不具合が潜んでいるでしょう。これらを修復、あるいは作り直すには、多様な文化、異なる認知を持った人々の協力が必要です。ひとりひとりのアイディアや創造性、日々の実践が、コミュニティの大きな力になります。

ジョン・マエダらによって開発された『Design By Numbers』を始めとして、美術や音楽を通してプログラミングできる環境が広まり、プログラムを書く人は多様化しました。企業から提供される商品としてのソフトウェアをただ使うだけでなく、必要なものは自分たちで作り、拡張し、創作活動に取り入れられるようになりました。私たちが考える「未来提案」とは、現在の延長上にある流行を先取りすることや、将来を予測することではありません。過去を見つめ直し、あり得たかも知れない未来を創造することです。今回のキャンプは、有識者によるハンズオンやレクチャー、新しい仲間とのグループワークなどを通じてそれらを体験することができる絶好の機会です。

Import { Programs }

  • Internal
  • Public
  • Results
  • Break
Time
09:00
10:00
11:00
12:00
13:00
14:00
15:00
16:00
17:00
18:00
19:00
20:00
21:00
  • DAY 0

  • John Maeda
    Keynote 01

  • DAY 1

  • Doors open

  • Opening session

  • Break

  • Golan Levin
    Algorithmic Art
    Unplugged

  • Toyoda Keisuke
    Seo Hyo-jung
    Keynote 02

  • DAY 2

  • Doors open

  • Introductions

  • Break

  • Introductions

  • Seo Hyo-jung
    Body Drawing

  • Golan Levin
    Keynote 03

  • DAY 3

  • Doors open

  • Lecture

  • Break

  • Group work

  • DAY 4

  • Doors open

  • Group work

  • Break

  • Group work

  • DAY 5

  • Doors open

  • Group work
    Prepare for exhibition

  • Results
    Exhibition

Import { Archives }

// DAY 0 - 2023.02.12

Day 0

“Super Saiyan AI, like an alien. It’s so different” was how John Maeda described the currently emerging AI.
He gave an overview of the unprecedented revolutions in technology and also shared his ideas on how we might navigate ourselves through this new terrain. Maeda suggested that man-made machine learning is actually biased and therefore may cause unintentional exclusion, so it is important to be aware that AI is not all-inclusive.
Via the Zoom screen, we saw Maeda use the whiteboard behind him but we also each participated in his online poll on mentimeter.com. This incredibly interactive lecture was shared by nearly 350 viewers throughout the world.

// DAY 1 - 2023.02.19

Day 1

The first day of our 5-day camp, the 25 participants gathered at CCBT and welcomed Golan Levin for his 3-hour workshop that involved the participants to think about the principles of algorithms and computational thinking IRL. Under specific rules by Levin, the exercises involved participants to 1) create human flocking, 2) collaborate in drawing, and 3) partake in word-play.
In the evening, we welcomed architect Toyoda Keisuke and artist Seo Hyo-jung to their joint keynote presentation. Toyoda spoke about how computational design opens up the digital, physical, and informational spheres in the field of architecture. Presenting works by Seo that branch out from daily coding into digital signages, the discussion evolved into how computer art and design can unfold into our cityscapes.

// DAY 2 - 2023.02.20

Day 2

Participants introduced themselves and also a selection of their projects. The wide range of participants with different backgrounds each shared their motivations behind their projects, and then dived into the “Body Drawing” workshop led by Seo.
Using NodeBox3 and PoseOSC, the paired participants developed games and systems of drawing that digitized human poses imported from their laptops. Then, each pair presented their products and tried them out, creating a riot at CCBT.
A quick anecdote that exemplifies what a camp is all about: one of the participants found a bug on PoseOSC and others removed the error and shared the correct version with everyone on Discord. A wonderful instance of the spirit of DIY and share-culture.

// DAY 3 - 2023.02.21

Day 3

A total of 10 lecturers and facilitators gathered again to kick-start the participants’ Group Work. Participants were divided into 6 groups whereby each 2 groups were given a theme to work on presented by the lecturers. The 3 themes were therefore: Digital Signage as a Public Space, Gakki as instrumental tools for children, and Clocks and Systems.
After brainstorming and testing devices, the groups presented their ideas for feedback, adding enthusiasm as well as nerves for them.

// DAY 4 - 2023.02.22

Day 4
Day 4
Day 4

// DAY 5 - 2023.02.23

Day 5

The final day and Discord showed participants working until 5am in the morning. The mood at CCBT was on edge with everyone working on their prototypes, final presentations, and exhibits. The technical crew from YCAM joined at the last minute to help with the installation.
Unlike Day 1, there was more feedback among the participants during each of their group presentations and the positivity was exactly what the Program Directors had envisioned: this camp was not a competition but a collaboration.
We hope the skills and findings born from this 5-day camp leads to new collaborations in the future. Great work, everyone!

Import { Participants }

  • Anai Yuki

    Programmer/Artist/non-classic Inc.

  • Abe Kazuki

    Programmer

  • Ishii Asuka

    Artist

  • Endoh Katsuya

    Programmer, Artist / Studio Arcana Inc.

  • Oyama Takafumi

    Engineer, Interaction Designer

  • Kawa Asuka

    Designer / Student at Musashino Art University

  • kumo moku

    Student at Tama Art University

  • Kuwazaki Maria

    Designer, Film Director / Student at Musashino Art University

  • Kobayashi Masayuki

    Designer, Web Engineer / Eizo Workshop G.K.

  • Kominami Akane

    Student at Konan Women's University

  • Koroyasu Yusuke

    Sound Artist / Postgraduate Student at Tsukuba University

  • Shibata Kazuhide

    Designer, Engineer

  • Joyce den Hertog

    Programmer, Artist / Student at Leiden University

  • shintaro ono

    Software Developer

  • mole^3

    Woodcut Artist

  • Senbaku

    Creative Coder

  • Nagata Kazuki

    Artist / Student at Keio University

  • Namikawa Kosaku

    Programmer, Artist / Student at Tsukuba University

  • Naruse Santa

    Visual Programmer / Student at Keio University

  • Haneda Misa

    Artist

  • Masumoto Kei

    Design Engineer, Artist

  • Matsuoka Yuma

    Engineer, Designer, Artist / Student at Keio University

  • Matsumura Tomoya Nikujaga-kun, Seeing-Eye Dog

    Research Student at Tsukuba University, NPO NEW VISION

  • Yamagishi Kanata

    Engineer, Designer / Student at Institute of Advanced Media Arts and Sciences(IAMAS)

  • LIU Yumeng

    Observer / Student at Waseda University

Import { Lecturers }

John Maeda

John Maeda

Technologist / Vice President, Design and Artificial Intelligence, Microsoft
Golan Levin

Golan Levin

Artist, Engineer, Researcher, Educator
Seo Hyojun

Seo Hyo-jung

Artist / Professor, Samsung Art & Design Institute
豊田啓介

Toyoda Keisuke

Project Professor at IIS, NOIZ, gluon
会田大也

Aida Daiya

Museum Educator
荒牧悠

Aramaki Haruka

Artist
大島遼

Oshima Ryo

Programmer, Interaction Designer
堀宏行

Hori Hiroyuki

Programmer, Technical Director
稲福孝信

Inafuku Takanobu

Programmer
木村優作

Kimura Yusaku

Technical Director, Engineer
真崎嶺

Masaki Ray

Graphic designer
MATHRAX

MATHRAX (Kuze Shozo + Sakamoto Mariko)

Artist, Engineer, Designer
萩原俊矢

Hagiwara Shunya

Web Designer, Programmer
林洋介

Hayashi Yosuke

UI designer, Programmer

Import { Staff }

  • Hirota Fumi
  • Kashima Moeko
  • Shimada Mei
  • Tabei Katsuhiko
  • Negami Yoko
  • Kanagawa Akane
  • Sano Meiko
  • Okamoto Akio
  • Mikami Ryo
  • Nakaji Hiroaki
  • Miura Daiki
  • Owaki RIchi
  • Nishino Masanobu
  • Nakamura Aoi
  • Tomita Ryohei
  • Takeda Hirozumi